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There are a few key examples

Posted: Sun Feb 09, 2025 5:29 am
by Rina7RS
But when it comes to platforms, competition almost always leads to successful platforms dominant or not doing everything they can to lock in developers and users at every level, ensuring that they are the standard rather than adopting another standard.

For example, nearly every platform will argue that their proprietary APIs taiwan mobile database are best suited to their proprietary operating systems andor hardware, so developers can use them to make better software, which in turn makes users happier. As these platforms become more powerful, they typically become more restrictive, hindering changes that would clearly be good for the ecosystem but that might jeopardize their position within it. This strategy is often destructive due to digital network effects across developers and end users, coupled with zero marginal cost revenue.


For more than a decade, Sony refused to support cross-play, cross-buy, or cross-engagement between games played on PlayStation and other platforms. This meant that two friends playing the same game on different consoles such as PlayStation and Xbox could never play together. Even if players purchased two copies of the same game one for their PlayStation and another for their laptop, for example, their in-game currency and many of the rewards would remain siloed. Critics of the policy argued that PlayStation's refusal was due to its market dominance, as cross-platform services would weaken the platform's network effects and make it easier for users to switch platforms.